SNL and the international comedy delay


Saturady Night Live is now being licensed, not just imitated, in other countries (see links): Japan, Korea, Spain, Italy, Brazil

Franchising of TV shows is nothing new, but with SNL the issue becomes whether a particular type of American humor, which is often ironic, political, and topical, can be exported or recreated. In all likelihood, only the format will be copied, while the humor will be the usual local one, but I hope some of the American style will establish itself.

Interestingly, Saturday NIght Live has only recently become known in much of the non-english speaking world. I know that in Germany, for example, most people I asked have never heard of SNL. I often have to explain that it is the most important satirical show on American television and that it has spawned many of the Hollywood stars that everyone there does know. SNL is not alone: stand up comedy, as well, has only recently come to Germany, where it is smoothly blending with what they call Kabarett, which can be extremely good. I often cringe, however, when I see the typical US style standup performance there it because it is so brazenly imitative (imagine ”Hey. How you doin’ Heidelberg?" translated in German) and many of the jokes seem merely lifted from US comedians, with the assumption that the locals won't find out. In time this situation will probably improve.

Also, believe it or not, Johnny Carson is practically unknown in Germany. This is probably different in Britain and The Netherlands, etc, where American shows are regularly shown without subtitles, but in Germany the local market is large enough that most shows are dubbed, and it would make little sense to dub Johnny Carson, Letterman or SNL. They did dub Seinfeld, which really doesn’t work very well. And, because they don’t know Carson, or Conan, or Letterman, someone like Harald Schmidt can get away with an amazingly shameless Letterman rip off (see clip starting at around 2:55).

So what has caused the delay of this kind of American comedy? I would guess that it is mostly a matter of language and market size. Obviously English speaking countries can simply air the American content. As a result, Australians and New Zealanders are extremely aware of US popular culture and its history. But, countries with a large enough local non-english speaking market like Germany and France tend to dub and thereby leave out humor-based shows because the jokes just don’t translate. Countries that are smaller, and generally more multi-lingual, like The Netherlands, Belgium, Switzerland, tend to air the shows in English and with or without subtitles. Another factor is the content. Sex and action and violence translate visually, which explains why Johnny Carson is much less known than David Hasselhof in Germany, and than Schwarzenegger internationally. The third factor may be the internet. In most countries it is now possible to go around the official Television lineup and view American television, but it takes a while for the older generations to adopt to this newer medium and for the younger generations to find out about older establishments (like Carson, Carlin, Bruce, Pryor, SNL).

This disparity of knowledge points to a few bumps in the image of globalized culture. On the one hand Americans who travel abroad are often surprised by locals who actually know more about the US than many Americans (on some subjects, see Jason Jones interview with Iranians), but this erroneously leads to the assumption that they know everything about the US. Instead, there is always the national “portfolio” of international culture. The local still exists. In part, it expresses itself in very unpredictable combinations of knowledge and ignorance of the foreign.

I hope the export of SNL goes well. Of all the products to be exported from the US, I would prefer humor to be one of them, because it can be very subversive, cynical, progressive.

Related:
List of American TV shows based on British TV shows
List of international standup comedians (click on the United States link to get a picture of the difference in pure quantity).
Germany voted the least funny, US the most.





Complete Camera Convergence

We are headed towards a point in technology where spaces are visually replicated in three dimensions in real time, transmitted, and viewed interactively. Photography as we know it, will be considered merely a mode of visually and temporally framing a multidimensionality, whether actual or modeled. It will be to representation, what today a freeze frame is to video. Currently, we still think of photography as a specific medium with its own culture and mode of production, that overlaps on the fringes with film, video, scanning, 3d imaging and mapping. Eventually, however, photography will be a consciously limited subcategory in the completely converged system of optic reproduction.

Imagine a typical (and inevitable) application: an athletic game (soccer or football) is taking place and viewers at home and in the stadium view a live broadcast. But they can see it in three dimensions, even have it displayed as a holographic object in front of them. They can also change its angle of view and its level of enlargement. The viewer can zoom in on a particular player, and watch the action from any angle, all in real time. What will be broadcast will not be a dimensionally limited sequence of images, but a real time 3d, camera-based model. The entire model will be stored locally by viewers, as it changes through time, and so any interaction with it remains open-ended. Even a recording of the event, will be accessible from all angles and points in time. Consequently replaying the event in a different speed or from a different angle will be a personal choice. Dimensionality will be democratized. Image framing will be democratized.

The actual recording will be done by video cameras, some stationary, some mobile, some crowd-sourced (any member of the audience with a camera can upload a particular angle). There may also be some form of 3d scanning using optical or other wavelengths as an additional way to measure distances and dimensionality. All data will be combined into a single model in motion and then broadcast.

It will likely have different resolutions in different areas, and some areas (such as niches or spaces out of view) will be missing altogether. I imagine there will be more sophisticated algorithms by then to fill in the unknown areas based on intelligent conjecture. We can also expect heavy use of augmented reality, the overlaying of graphics, texts, social media, since the model already contains geo-locational data for easy superimposition.

All this is inevitable because the necessary technologies already exist and the trends are pointing towards spatialisation. The only bottlenecks are processing speed and data bandwidths, as usual. If we can assume that technology will accelerate as before, then all the pieces are destined to merge, and probably fairly soon.

We are already getting used to some of these ideas in consumer cameras. Many cameras now can take both still and video images, each of which is still considered a distinct entity. A video frame is lower in resolution, so as to allow for faster capture. Better processors are doing away with that distinction. A video will be merely an image sequence; a photo will be a freeze-frame, technically speaking.

Photos are also becoming dimensional for consumers, with many cameras having built-in options for panoramas, which can be viewed as if they are surrounding spaces. Or they include two lenses allowing for 3d photo and video (with a single perspective 3d result, not yet virtual modeling of space).

3d recording and displaying is advancing rapidly, creating a renewed commercial “added-value” and a necessity for Hollywood, from what used to be a gimmicky fad. TV and phone 3d displays not requiring glasses are already on the market. Video holography is also progressing rapidly, but may need a little more time to break through the processing bottleneck.

Video games are usually lagging behind Hollywood productions in realism, but only because games require real-time rendering, while Hollywood can devote however long they need to render just a single frame. Usually, what took hours and days to render a few years ago, gets reduced down to a fraction of a second, and can then be applied to gaming.

Lagging behind further is the speed of input. Both films and video games use similar methods of input: mathematical modeling (synthesizing) or photography and live video that is mapped onto geometric surfaces. But photography is also used to create 3d models directly, instead of just becoming a surface. Using multiple cameras positioned optimally, software can interpolate dimensionality. This method is being used very effectively by NASA and other space programs to create models of outer space or surfaces of planets. The data is gathered very gradually by telescopes and satellites and then creatively and mathematically combined to create “fly-throughs” and landscape “photographs.” Apple's new (and beautiful but rather useless and comically flawed) 3d mapping app is using the same principles: photography as the generator of space, as opposed to merely the content of surfaces projected on mathematical models, which is how Google's 3d maps are produced. Eventually, the input and its recombination into models could be accelerated to the point of being live.

Notice how we have to use quotation marks to distinguish a rendered viewpoint from an “actual” photograph of a sequence. The veracity of a scientific, model-based photograph is actually not inferior, because the original data is from measurements. It is not a photograph of just a model, it is a photo of a model based on photographs (and other data). In many ways such an image contains more information, i.e. more “truth.” What is missing perhaps, is the original momentary intent, the conscious framing in time, the soul of the photographer. But even that could be argued about. As the latest images from the European space program show, there is such a thing as the soul of the “post–photographer.” He/she wasn’t at the location then, but has experienced it virtually and internally and been affected by it emotionally, and this results in images that also reveal humanity.

It seems the idea of photography will become something similar to what in film production is called the “director of photography." It will denote the framing in time and space, the design of the image, not a residue of the moment of being there, feeling it, and taking the shot. The latter notion of photography could become something not necessarily retrograde, but certainly specialized. Perhaps it will be called moment-based photography (momentography) or some such.

In the meantime it is worth considering what such a convergence could mean for historical documentation. We are already recording the present in ways that could one day be reconstructed to create spatial models. Just as we can colorize old black and white films, and turn traditional movies into 3d (up to a point), it will be easier in the future to render spaces from optical recordings. So, it is actually urgent that we think about how we record the present for posterity, to prepare it for the proper dimensioning by future historians.

links:
European Space Agency images of mars, composited from multiple images into models, then reframed
http://www.esa.int/esaMI/Mars_Express/SEMWF0474OD_1.html
http://www.esa.int/esa-mmg/mmg.pl?b=b&type=I&mission=Mars%20Express&start=1

Holographic video in development:
http://web.mit.edu/newsoffice/2011/video-holography-0124.html
http://www.youtube.com/watch?v=Y-P1zZAcPuw

Microsoft photosynth uses public images to create dimensional spaces/views of the original subjects
http://photosynth.net

Multi-View Stereo for Community Photo Collections
http://grail.cs.washington.edu/projects/mvscpc/

Judeo-christianity is voluntary serfdom to a hypothetical king.

How could it be that in the US, where slavery and aristocracy are officially rejected, where freedom and individuality are more possible than in most of the world, that so many people voluntarily recreate the demeaning relationship of king/subject and master/slave?

It's not just disturbing that people are willing to see themselves in a relationship with someone that is likely imaginary, but that they choose a relationship of self-enslavement. How shameful.

Does this mean human beings desire to be dominated, that happiness comes from submission to hierarchy?


Why did the chicken cross the road?

Because it's afraid of the car (or anything that's making a noise or seems threatening).

I have seen this many times, because we've had chickens. Chickens will cross the road for two reasons: They either want to cross because they have some urge to cross, such as to look for food on the other side. Or they hear a car coming, get startled, and start running towards their own flock, which might be on the other side. They feel safer with the other chickens and are willing to risk crossing the road to be with their own group. Safety in numbers overrides the risks of crossing the road. I think the question of why did the chicken cross the road came about because it happens so frequently that a chicken will cross the road right in front of your car and you wonder why it would do that (squirrels and deer do it too).

A brief history of modern life

Phase 1: Not doing everything yourself anymore:
Electricity, running hot water, the oven, the refrigerator, the supermarket, processed foods, the broker, the insurance company, the travel agent, the dating service, the government …

Phase 2: Not doing everything yourself anymore, while sitting down:
radio, television, the telephone, the automobile, the train, the airplane, the drive-through...

Phase 3: Doing everything yourself again, while sitting down:
Online-banking, -investing, -lobbying, -publishing, -travel planning, -reviewing, -defining, -mapping-shopping, -selling, -dating …

Never buy more than fits on your shelves and don’t buy more shelves.

Americans call WWII "the good war”. Europeans call it “the last war.” Neither are right.

The law of geographic perspective

In physical perspective objects further away look smaller and closer together and are harder to distinguish. There is an equivalent in cultural geography that seems to follow the same principles. The law of geo-cultural perspective: cultures further away seem to be almost indistinguishable. Many can't quite tell the difference between the Germans and the Dutch, the Hutu and Tutsi, Peru and Ecuador, China and Korea, Vietnam and Cambodia, Australia and New Zealand, Sweden and Norway. Sicily is mistaken as Italian, Bavaria is mistaken as German. In the US, all northern European folklore is mixed up as Polka (see Lawrence Welk). To the rest of the world, the US seems as one country, one culture; internally it seems like a world so diverse and complex as to eclipse the importance of the rest of the world.

Internal complexity distracts people from curiosity about the rest of the world. External complexity is considered irritating. Lack of curiosity about and irritation concerning other countries is externally labeled as ignorance.